10 Years of Kodansha Comics—January Spotlight: AKIRA (Otomo interview, Rightstuf exclusive pins, sweepstakes & MORE)
Jan 09, 2019
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AKIRA paperback volume 1-6 and hardcover box set is available now from Kodansha Comics!
January Spotlight: AKIRA For the month of January, we have our spotlight on Akira by Katsuhiro Otomo—one most influential comics ever drawn and one of the first Kodansha Comics releases way back in 2009. So what kind of "special surprises" do we have the celebration? Check this out ... Surprise 1: Exclusive Akira pin! As a part of the 10 Years of Kodansha Comics project, we've teamed up with our friends Rightstuf to bring you these awesome exclusive Akira pins! Visit Rightstuf and order any paperback volume of Akira, the hardcover Eisner Award-winning Akira 35th Anniversary Edition box set, or the art book OTOMO: A Global Tribute to the Mind Behind AKIRA, and you’ll receive a exclusive Akira pin for FREE! Available this month (January 2019) only or while supplies last. Surprise 2: Akira Survey Sweepstakes! Dear die-hard Akira fan, do you wish to have everything Akira in your collection? This should help you along your way: for the month of January only, ONE lucky winner will win a grab-bag of Akira stuff including the Akira 35th Anniversary Edition box set, OTOMO: A Global Tribute to the Mind Behind AKIRA, PLUS the exclusive enamel pins that were only available with the original print run of the box set! All you have to do is take this survey by January 31. Surprise 3: Interview with Katsuhiro Otomo! And now, meet the massive mind behind Akira. Here's our latest interview with manga and anime legend Katsuhiro Otomo.Katsuhiro Otomo ©2012 Stéphane Beaujean
About Katsuhiro Otomo Katsuhiro Otomo is best known as the creator of the three-thousand page epic Akira. He also directed the groundbreaking animated feature film of the same name, as well as the acclaimed animated film Steamboy. ENERGY, CONCENTRATION, HONESTY: The Making of Akira in the Words of Katsuhiro Otomo Based on the interview by Stéphane Beaujean first published in Kaboom (February-April 2016 issue) Q. How was Akira born? Kastuhiro Otomo (KO): I wanted to draw this story set in a Japan similar to how it was after the end of World War II—rebelling governmental factions; a rebuilding world; foreign political influence, an uncertain future; a bored and reckless younger generation racing each other on bikes. Akira is the story of my own teenage years, rewritten to take place in the future. I never thought too deeply about the two main characters as I made them; I just projected how I was like when I was younger. The ideas naturally flowed out from my own memories. Q. I’ve been wondering about this: Did you have a solid character and design in mind for Akira at the beginning? At the start of the story, Akira is treated as a legend and never actually depicted until several chapters in. KO: The Akira story gradually ballooned in size as I wrote it, but I had the basic plot outlined from the start. Due to a lack of preparation, I had to bring Fireball to a hurried end without the finale I had in mind, so I didn’t want to repeat that disappointment. You could say that Akira was born from the frustration I had about that at the time. The story’s different from Fireball, but I wanted to build it up in the same way, so I went into more story detail in my preparations for Akira. No matter what, I wanted to draw exactly the finale I wanted. I figured out exactly what Akira was at the start, and I came up with the idea for that in pretty quick order, although it naturally changed a bit as the project went on. Q. What did you want to do the most with Akira? KO: I wanted to dig deeper into my issues with speed and flow, polish my skills at telling a story with the fewest words/sentences possible, edit it to gain that sense of speed and make people read it faster, and at the same time make them stop cold at the important scenes. I kept that sense of speed in mind with the art itself as I drew it. I figured at first that I’d wrap up the story in a single volume, so I wrote a two-page synopsis with that in mind and thought I’d have it done in six months. Just like what happened with Dōmu, though new ideas and problems immediately came up and expanded the story and backdrop.AKIRA 35th Anniversary Box Set is available now from Kodansha Comics!
Q. Japanese critics have praised you for being the first manga artist to draw realistic Japanese faces, as well as for bringing such variety to them and never drawing the same one twice. KO: I’ve always taken heed of the two key points of fantasy and realism. If one is left too much in the shadow of the other, that weakens the story. Depicting things too realistically actually damages the social realism of the piece, and if you go too far into the realm of fantasy, that hurts its imaginative ability. I’m always thinking about how to balance the two. I think the realism from my early works stems from how I used close friends of mine as character models. My style is naturally built from observation. Q. In one interview, one of your editors said “In the scene in Akira with the Neo Tokyo explosion, he used a massive amount of crosshatching to depict the volume of the sphere and the way the light hit it. I suggested that painting it straight black, then drawing in white lines would be quicker and easier, but he got angry at me and said he couldn’t do that; not with the millions of people dying inside the sphere.” I think that really shows the relationship you have with your art. KO: I spent an entire evening gradually blackening that sphere with really thin lines. The editor was pretty alarmed when he saw it, what with all the time it took. But—while you can’t see it since it’s a full-view depiction of the blast—there are millions of lives being lost in this panel. If I wanted readers to sense realism in the scene and feel just how significant this event was, that work spent covering it up in detailed black lines was indispensable. Making art requires a huge amount of energy and concentration. Drawing accurately, faithfully reproducing characters’ looks, and not relying too much on allure (drawing people too cutesy, etc.) takes tons of energy, to the point where my body can’t take it sometimes. Creativity is all about projecting everything about yourself into your work. You need to have the honesty to fully expose yourself, the ability to recognize your limits, and the power to express how you’re perceiving the world. I’m always casting these spells to help me find the best form possible for the lines I draw, adding wrinkles to elderly characters’ faces and drawing detail into buildings to help readers dive into the story. When I’m drawing clouds or buildings, I’m chanting at the lines, telling them to “become a cloud” or “become a building.” A lot of other artists have said this, so it may be trite by now, but drawing something is really about projecting yourself into the object you’re drawing. To achieve that, you have to work those incantations into your art—to the point where you might gross out your readers! This is also why I don’t use computers. I don’t need them, and compared to hand-drawn art, that powerful “magic” isn’t as effective. I’ve drawn with computers before, but I don’t like it very much. Doing that means there’s no original in existence, and I like it more when I have an original. When you’re able to truly draw freely, taking the image in your mind and putting it down perfectly on paper—whether it’s a structure or a pose—you start seeing things you couldn’t see before. You become conscious of that.Celebrate 10 Years of Kodansha Comics with us all year long by following us on KodanshaComics.com! Be sure to check back again next month, when we’ll be throwing the spotlight onto yet another Kodansha classic!